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This is a racing game where every session creates a brand-new track to drive through a procedural generator I have created. Choose your track length, elevation, and time of day, then race across dynamically generated circuits with varied layouts, elevation changes, checkpoints, lap timing, and physics-based vehicle handling.

Tracks are generated from a new seed each race, so no two runs are exactly the same. 

This project is a big WIP, so car physics, handling, fleshed out environments are still yet to come.

As I continue on with this project and secure the necessary funding, I would like to have a full blown racing game with a procedurally generated open world and expand on ideas beyond a traditional racer that would truly be unique and a first of its kind.

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