Procedurally Generate Racetracks V00.01 (Early Prototype)
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This is a racing game where every session creates a brand-new track to drive through a procedural generator I have created. Choose your track length, elevation, and time of day, then race across dynamically generated circuits with varied layouts, elevation changes, checkpoints, lap timing, and physics-based vehicle handling.
Tracks are generated from a new seed each race, so no two runs are exactly the same.
This project is a big WIP, so car physics, handling, fleshed out environments are still yet to come.
As I continue on with this project and secure the necessary funding, I would like to have a full blown racing game with a procedurally generated open world and expand on ideas beyond a traditional racer that would truly be unique and a first of its kind.
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Thomas Leo |
| Genre | Racing |
| Made with | Godot |
| Tags | 3D, Low-poly, Procedural Generation |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Playstation controller |
| Content | No generative AI was used |



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